| Level |
Strain |
Name |
Effect |
| 10 |
- |
Fast Fists |
Punch attacks take 25% less time |
| 20 |
1 |
Palm Strike |
-25% damage, 2x stun |
| 30 |
- |
Stunning Fists |
All punches inflict +25% stun |
| 40 |
3 |
Uppercut |
+50% damage, +50% stun |
| 50 |
- |
Mighty Fists |
All punches inflict +25% damage |
| 60 |
6 |
Hammer Punch |
Requires both hands: single
attack for 3.5x damage |
| 70 |
- |
Shattering Fists |
All punches ignore 50% of armour
threshold |
| 80 |
10 |
Haymaker |
2x damage, 2.5x stun |
| 90 |
- |
Awesome Fists |
All punches inflict a further
+25%
damage and stun |
| 100 |
15 |
TKO |
Requires both hands: 3 attacks
against a single target,
+50% damage, 2x stun, last hit inflicts knockback (1 space per hit
that connects) |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Free Kick |
% chance equal to half the Kick
skill's current value to receive an automatic kick attack when making
any other melee attack |
| 20 |
1 |
Jump Kick |
Move 1 or 2 spaces toward enemy
and make a kick attack |
| 30 |
- |
Powerful Kick |
All kicks inflict +25% damage
and
stun |
| 40 |
3 |
Snap Kick |
+25% damage, 2x stun |
| 50 |
- |
Skilled Kick |
Whenever a free kick is
received, a Kick technique can be used instead of a regular kick |
| 60 |
6 |
Fracture |
+25% damage, attempts to disable
a random limb |
| 70 |
- |
Shattering Kick |
Kick attacks ignore 50% of
armour threshold |
| 80 |
10 |
Loft |
2x damage, inflicts knockback (5
spaces) |
| 90 |
- |
Stunning Kick |
Kicks inflict a further +50% stun |
| 100 |
15 |
Roundhouse Kick |
Hits all adjacent spaces, +50%
damage, 2x stun |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Knee |
While grappling, kick attacks
take 25% less time |
| 20 |
1 |
Throw |
Requires both hands: a
successful "hit" causes no damage but
inflicts knockback (3 spaces) and minor stun |
| 30 |
- |
Elbow |
While grappling, punch attacks
take 25% less time |
| 40 |
3 |
Headbutt |
6v2 Bash damage, can be used in addition to all other attacks |
| 50 |
- |
Knee Smash | While grappling, kick attacks do +25% damage, +50% stun |
| 60 |
6 |
Eye Gouge |
Punch attack, attempts to blind
opponent |
| 70 |
- |
Elbow Smash | While grappling, punch attacks do +25% damage, +50% stun |
| 80 |
10 |
Chokehold |
Requires both hands: each round,
inflicts 15v3 damage multiplied by the number of consecutive rounds it
has been used |
| 90 |
- |
Skilled Grapple |
Can use Punch, Kick or Small
Blades techniques in addition to Grapple techniques while grappling |
| 100 |
15 |
Eight Limbs |
Requires both hands: four punch
(or elbow) attacks,
four kick (or knee) attacks, -25% damage on each attack |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Throwing Synergy |
Throwing Knives skill receives a
bonus equal to 25% of the current Small Blades level |
| 20 |
1 |
Hit and Run |
Attack, then move 1 space in any
direction |
| 30 |
- |
Close Quarters |
Small Blades can be used for
normal attacks while grappling |
| 40 |
3 |
Hamstring |
-25% damage, attempts to disable
a leg |
| 50 |
- |
Quick Stab |
Small Blade attacks take 25%
less time |
| 60 |
6 |
Pierce |
+50% damage, ignores armour
threshold |
| 70 |
- |
Sneak Attack |
2x damage when attacking a
non-hostile, unaware or defenceless target |
| 80 |
10 |
Assassinate |
2.5x damage |
| 90 |
- |
Finesse |
All Small Blades attacks ignore
50% of armour threshold |
| 100 |
15 |
Shredder |
5 attacks against a single target |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Accuracy |
10% bonus to hit with Light
Swords |
| 20 |
1 |
Balestra |
Move 1 space in any direction,
then attack |
| 30 |
- |
Defensive Fighting | Bonus to success rate of parry attempts |
| 40 |
3 |
Disarm |
A successful "hit" inflicts no
damage but causes an item currently held in the target's hand(s) to be
dropped 1 space away from the target in a random direction |
| 50 |
- |
Quick Stab |
Light Sword attacks take 25%
less time |
| 60 |
6 |
Twist |
2x damage |
| 70 |
- |
Riposte |
A successful parry with a Light
Sword grants a
free counterattack |
| 80 |
10 |
Puncture |
2x damage, ignores armour
threshold |
| 90 |
- |
Finesse |
All Light Sword attacks ignore
50% of armour threshold |
| 100 |
15 |
Run Through |
3x damage; also hits anything 1
space behind the target for 2.5x damage |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Sword Synergy |
Heavy Swords (2H) skill receives a bonus equal to 25% of the current Heavy Swords (1H) level |
| 20 |
1 |
Flat Strike |
-50% damage, 4x stun, changes
damage type to Bashing |
| 30 |
- |
Defensive Fighting | Bonus to success rate of parry attempts |
| 40 |
3 |
Deep Cut |
+75% damage |
| 50 |
- |
Shield Use |
Bonus to success rate of shield
attempts |
| 60 |
6 |
Clean Cut |
+50% damage, ignores armour
threshold |
| 70 |
- |
Riposte |
A successful parry with a 1H
Heavy Sword grants a
free counterattack |
| 80 |
10 |
Amputate |
+75% damage; attempts to disable
a random limb |
| 90 |
- |
Fast Cut |
1H Heavy Swords attacks take 25%
less time |
| 100 |
15 |
Blood Eagle |
3 attacks against a single
target, +50% damage |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Axe Synergy |
Axes (2H) skill receives a bonus equal to 25% of the current Axes (1H) level |
| 20 |
1 |
Charge |
Move 1 or 2 spaces toward enemy,
then attack |
| 30 |
- |
Frenzy |
1H Axes attacks take 25% less
time and do 25% more damage whenever the attacker is below 50% of
maximum HP |
| 40 |
3 |
Shield Split |
+25% damage, ignores armour
threshold |
| 50 |
- |
Bloodletting |
All 1H Axes attacks inflict lingering damage equal to 10% of the original attack damage (rounded down) for 3 rounds; only affects living targets |
| 60 |
6 |
Sever |
+25% damage, attempts to disable
a random limb |
| 70 |
- |
Sunder |
All 1H Axes attacks ignore 50%
of armour threshold |
| 80 |
10 |
Double Strike |
2 attacks against a single
target, +50% damage |
| 90 |
- |
Mighty Cut |
All 1H Axes attacks do 25% more
damage |
| 100 |
15 |
Dichotomy |
3x damage, ignores armour
threshold |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Javelin Synergy |
Javelins skill receives a bonus
equal to 25% of the current 1H Spears level |
| 20 |
1 |
Lunge |
Attack an enemy from a distance
of 2 spaces away |
| 30 |
- |
Frenzy |
1H Spears attacks take 25% less time and do 25% more damage whenever the attacker is below 50% of maximum HP |
| 40 |
3 |
Skewer |
+50% damage; also hits anything 1 space behind the target for 1x damage |
| 50 |
- |
Quick Stab |
All 1H Spears attacks take 25%
less
time |
| 60 |
6 |
Pierce |
+50% damage, ignores armour
threshold |
| 70 |
- |
Mighty Thrust |
All 1H Spears attacks do +25%
damage |
| 80 |
10 |
Double Stab |
2 attacks against a single
target, +50% damage |
| 90 |
- |
Finesse |
All 1H Spears attacks ignore 50%
of armour threshold |
| 100 |
15 |
Dolorous Stroke |
3.5x damage; cannot be healed by
normal means. A Rehabilitate spell will not heal any damage itself, but
will allow some or all of the damage to be healed by normal means. |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Maul Synergy |
Mauls skill receives a bonus equal to 25% of the current Clubs level |
| 20 |
1 |
Impact |
1x damage, inflicts knockback (1
space) |
| 30 |
- |
Beatdown |
All Club attacks inflict +25%
stun |
| 40 |
3 |
Kneecap |
-25% damage, attempts to disable
a leg |
| 50 |
- |
Shattering Strike |
All Club attacks ignore 50% of
armour threshold |
| 60 |
6 |
Knockout |
+50% damage, 2x stun, inflicts
knockback (3 spaces) |
| 70 |
- |
Fast Strike |
All Club attacks take 25% less
time |
| 80 |
10 |
Smash |
2x damage, ignores armour
threshold |
| 90 |
- |
Brute Force | All Club attacks inflict +25% damage |
| 100 |
15 |
Skullcrusher |
3x damage, 2x stun |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Wild Swing |
A missed attack has a 25% chance
to attack another space adjacent to the target |
| 20 |
1 |
Yoyo |
Attacks an enemy from a distance
of 2 spaces away |
| 30 |
- |
Beatdown | All Flails attacks inflict +25% stun |
| 40 |
3 |
Disarm |
A successful "hit" inflicts no damage but causes an item currently held in the target's hand(s) to be dropped 1 space away from the target in a random direction |
| 50 |
- |
Shattering Strike |
All Flails attacks ignore 50% of
armour threshold |
| 60 |
6 |
Sweep |
Hit an arc of 3 adjacent spaces,
+50% damage |
| 70 |
- |
Brute Force |
All Flails attacks inflict +25%
damage |
| 80 |
10 |
Whirlwind Attack |
Hit all adjacent targets, +25%
damage |
| 90 |
- |
Bypass Defences |
Flail attacks cannot be defended
against with parrying or shields |
| 100 |
15 |
Moses' Law |
5 attacks against a single
target, cannot reduce target below 1 HP |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Sword Synergy |
Heavy Swords (1H) skill receives a bonus equal to 25% of the current Heavy Swords (2H) level |
| 20 |
1 |
Flat Strike |
-50% damage, 4x stun, changes
damage type to Bashing |
| 30 |
- |
Defensive Fighting |
Bonus to success rate of parry
attempts |
| 40 |
3 |
Deep Cut |
+75% damage |
| 50 |
- |
Bloodletting |
All Heavy Swords (2H) attacks inflict lingering damage equal to 10% of the original attack damage (rounded down) for 3 rounds; only affects living targets |
| 60 |
6 |
Sweep |
Hit an arc of 3 adjacent spaces,
+50% damage |
| 70 |
- |
Sunder |
All Heavy Swords (2H) attacks
ignore 50% of armour threshold |
| 80 |
10 |
Sever |
+75% damage, attempts to disable
a random limb |
| 90 |
- |
Fast Cut |
All Heavy Swords (2H) attacks
take 25% less time |
| 100 |
15 |
Swallowtail |
2 attacks against a single
target, 2x damage |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Axe Synergy |
Axes (1H) skill receives a bonus equal to 25% of the current Axes (2H) level |
| 20 |
1 |
Charge |
Move 1 or 2 spaces toward enemy,
then attack |
| 30 |
- |
Frenzy |
2H Axes attacks take 25% less time and do 25% more damage whenever the attacker is below 50% of maximum HP |
| 40 |
3 |
Deep Cut |
+75% damage |
| 50 |
- |
Bloodletting |
All 2H Axes attacks inflict lingering damage equal to 10% of the original attack damage (rounded down) for 3 rounds; only affects living targets |
| 60 |
6 |
Sever |
+25% damage, attempts to disable
a random limb |
| 70 |
- |
Sunder | All 2H Axes attacks ignore 50%
of armour threshold |
| 80 |
10 |
Mow Down |
Hits all adjacent spaces, +25%
damage |
| 90 |
- |
Carnage |
Lingering damage from
Bloodletting increases to 15% of the original attack damage |
| 100 |
15 |
Guillotine |
5x damage; 50% slower than a
regular attack |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Club Synergy |
Clubs skill receives a bonus equal to 25% of the current Mauls level |
| 20 |
1 |
Impact |
1x damage, inflicts knockback (1
space) |
| 30 |
- |
Beatdown |
All Mauls attacks inflict +25%
stun |
| 40 |
3 |
Heavy Hit |
+50% damage, +50% stun |
| 50 |
- |
Shattering Strike | All Mauls attacks ignore 50% of
armour threshold |
| 60 |
6 |
Fracture |
+25% damage, attempts to disable
a random limb |
| 70 |
- |
Overpower |
Mauls attacks cannot be parried
by any target of lower Strength than the attacker |
| 80 |
10 |
Slugger |
2x damage, 2x stun, inflicts
knockback (3 spaces) |
| 90 |
- |
Brute Force |
All Mauls attacks inflict +25%
damage |
| 100 |
15 |
Crash Through |
4x damage; move to occupy the
target's space if the target is killed, heavily stuns attacker if the
target is not killed |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Stunning Strike |
All staff attacks inflict +25%
stun |
| 20 |
1 |
Impact |
1x damage, inflicts knockback (1
space) |
| 30 |
- |
Defensive Fighting |
Bonus to success rate of parry
attempts |
| 40 |
3 |
Heavy Hit |
+50% damage, +50% stun |
| 50 |
- |
Knockout Strike |
All staff attacks inflict a
further +25%
stun |
| 60 |
6 |
Fracture |
+25% damage, attempts to disable a random limb |
| 70 |
- |
Fast Strike |
All staff attacks take 25% less
time |
| 80 |
10 |
Sweep Away |
Hits all adjacent spaces, 1x
damage, inflicts knockback (1 space) |
| 90 |
- |
Spinning Shield |
Can parry missile attacks with a
staff |
| 100 |
15 |
Piledriver |
2x damage, 3x stun, inflicts
knockback (5 spaces) |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
||
| 20 |
1 |
Hook |
Attack an enemy 2 spaces away,
then move enemy 1 space toward attacker |
| 30 |
- |
||
| 40 |
3 |
Grasscutter |
-25% damage, attempts to disable
a leg |
| 50 |
- |
||
| 60 |
6 |
Wide Sweep |
+25% damage, hits all targets in
a
90-degree arc |
| 70 |
- |
Mighty Slice |
All Cutting Polearms attacks do
+25% damage |
| 80 |
10 |
Amputate |
+75% damage, attempts to disable
a random limb |
| 90 |
- |
Defensive Stance |
Free attack on any hostile
target which comes within range |
| 100 |
15 |
Clean Sweep |
Hits all targets within range,
+50% damage |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
||
| 20 |
1 |
Hold at Bay |
Attack, then move 1 space in any
direction |
| 30 |
- |
||
| 40 |
3 |
Pole Vault |
+50% damage, move up to 4 spaces
in direction of target (must move past target) |
| 50 |
- |
||
| 60 |
6 |
Long Skewer |
+50% damage to 3 enemies in line |
| 70 |
- |
Defensive Stance |
Free attack on any hostile
target which comes within range |
| 80 |
10 |
Impaling Toss |
2x damage, inflicts knockback (3
spaces) |
| 90 |
- |
Finesse |
Thrusting Polearms attacks
ignore 50% of armour threshold |
| 100 |
15 |
Vicious Skewer |
2.5x damage to 3 enemies in line |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Accuracy |
+10% bonus to hit with Bows |
| 20 |
1 |
Long Shot |
2x range |
| 30 |
- |
||
| 40 |
3 |
Double Shot |
2 attacks against a single target |
| 50 |
- |
||
| 60 |
6 |
Piercing Shot |
+50% damage, ignores armour threshold |
| 70 |
- |
||
| 80 |
10 |
Penetrating Shot | +50% damage, shot passes through to hit next opponent as long as it does 1 or more damage |
| 90 |
- |
Finesse |
Bow attacks ignore 50% of armour
threshold |
| 100 |
15 |
Arrow Rain |
One attack on every hostile
target within range, +25% damage |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
||
| 20 |
1 |
Long Shot |
2x range |
| 30 |
- |
||
| 40 |
3 |
Sniper Shot |
+75% damage |
| 50 |
- |
||
| 60 |
6 |
Piercing Shot | +50% damage, ignores armour threshold |
| 70 |
- |
||
| 80 |
10 |
Lethal Shot |
2.5x damage |
| 90 |
- |
From the Hip |
All crossbow attacks take 25% less time |
| 100 |
15 |
Unstoppable Shot |
2x damage, shot passes through to hit next opponent in line as long as it does 1 or more damage |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Accuracy |
10% bonus to hit with Blowguns |
| 20 |
1 |
Running Shot |
Attack, then move 1 space in any
direction |
| 30 |
- |
||
| 40 |
3 |
Double Shot |
2 attacks against a single target |
| 50 |
- |
||
| 60 |
6 |
Piercing Shot |
+50% damage, ignores armour
threshold |
| 70 |
- |
Precision |
Blowgun attacks ignore all
terrain with an obstruction value less than 100% |
| 80 |
10 |
Penetrating Shot |
+50% damage, shot passes through
to hit next opponent in line as long as it does 1 or more damage |
| 90 |
- |
Finesse |
Blowgun attacks ignore 50% of armour threshold |
| 100 |
15 |
Needle Swarm |
5 attacks against a single target |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
||
| 20 |
1 |
Long Shot |
2x range |
| 30 |
- |
||
| 40 |
3 |
Forceful Shot |
+25% damage, +50% stun, inflicts
knockback (1 space) |
| 50 |
- |
Shattering Shot |
Sling attacks ignore 50% of
armour threshold |
| 60 |
6 |
Head Shot |
+50% damage, 2x stun |
| 70 |
- |
Precision | Sling attacks ignore all terrain with an obstruction value less than 100% |
| 80 |
10 |
Giantkiller |
2.5x damage |
| 90 |
- |
||
| 100 |
15 |
Hailstorm |
One attack on every hostile
target within range, +25% damage |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Spear Synergy |
1H Spears skill receives a bonus equal to 25% of the current Javelins level |
| 20 |
1 |
Long Throw |
2x range |
| 30 |
- |
||
| 40 |
3 |
Powerful Throw |
+75% damage |
| 50 |
- |
Mighty Throw |
All Javelin attacks inflict +25%
damage |
| 60 |
6 |
Puncturing Throw |
+50% damage, ignores armour
threshold |
| 70 |
- |
Fast Throw |
Javelin attacks take 25% less
time |
| 80 |
10 |
Penetrating Throw |
+50% damage, javelin passes through to hit next opponent in line as long as it does 1 or more damage |
| 90 |
- |
||
| 100 |
15 |
V-2 |
3.5x damage, 2x range |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
Blade Synergy |
Small Blades skill receives a bonus equal to 25% of the current Throwing Knives level |
| 20 |
1 |
Running Throw |
Attack, then move 1 space in any
direction |
| 30 |
- |
||
| 40 |
3 |
Piercing Throw |
+25% damage, ignores armour
threshold |
| 50 |
- |
Long Throw |
Throwing Knives attacks have a
+50% bonus to range |
| 60 |
6 |
Magic Bullet | If a thrown knife hits for at least 1 point of damage, it bounces to hit another hostile target within 2 spaces; bouncing continues for a maximum of 5 targets |
| 70 |
- |
Precision |
Throwing Knives attacks ignore
all terrain with an obstruction value less than 100% |
| 80 |
10 |
Heart Piercer |
2.5x damage |
| 90 |
- |
Finesse |
Throwing Knives attacks ignore
50% of armour threshold |
| 100 |
15 |
Metal Storm |
Requires both hands: 4 attacks
against a single target, +25% damage |
| Level |
Strain |
Name |
Effect |
| 10 |
- |
||
| 20 |
1 |
Running Throw |
Attack, then move 1 space in any
direction |
| 30 |
- |
Heave |
If the character is
empty-handed, items the character is standing on can be thrown as if he
were holding them |
| 40 |
3 |
Boomerang | Irregular missile (other than
bolas or net) returns to the thrower after being thrown |
| 50 |
- |
Heavy Throw |
Can throw objects weighing up to
1.5x the normal weight cap |
| 60 |
6 |
Curveball |
Thrown item can be guided through a curved path to the target, turning corners and avoiding obstacles |
| 70 |
- |
Endless Throw |
Irregular missiles have 2x
normal range |
| 80 |
10 |
Lethal Throw |
2.5x damage (if the object being
thrown can inflict damage) |
| 90 |
- |
Massive Throw |
Can throw objects weighing up to
2x the normal weight cap |
| 100 |
15 |
Perfect Throw |
Applies all the effects of
Running Throw, Boomerang, Curveball and Lethal Throw to a single
throw |