Combat Abilities

As a character gains skill with a weapon type, she gains new abilities. These abilities come in two varieties: active and passive.

Passive abilities are gained when a character's skill level with a weapon reaches an odd multiple of 10 (10, 30, 50, 70 and 90). A character automatically benefits from passive abilities as long as she is wielding a weapon of the appropriate type and has sufficient skill with it. If a character's skill level is reduced below the threshold for gaining the ability (for example, due to strain from using an active ability), the benefits of the passive ability are lost.

Active abilities, or techniques, are gained at even multiples of 10 (20, 40, 60, 80 and 100). Techniques are only effective when the character makes an active decision to use them. The physical and mental effort required to use a technique causes fatigue, which is represented as strain (a temporary lowering of the weapon skill being used). Unlike a passive ability, a technique can still be used if strain has lowered the user's skill to below the threshold required to learn it, but it cannot be used if using it would lower the user's skill below zero.

If a character is wielding two weapons at once, she can either apply a technique to one weapon and make a regular attack with the other, or apply techniques to both. Techniques are applied independently to each weapon (in other words, applying the same technique with both weapons in a single round costs twice the strain of applying it to a single technique).

Punch

Level
Strain
Name
Effect
10
-
Fast Fists
Punch attacks take 25% less time
20
1
Palm Strike
-25% damage, 2x stun
30
-
Stunning Fists
All punches inflict +25% stun
40
3
Uppercut
+50% damage, +50% stun
50
-
Mighty Fists
All punches inflict +25% damage
60
6
Hammer Punch
Requires both hands: single attack for 3.5x damage
70
-
Shattering Fists
All punches ignore 50% of armour threshold
80
10
Haymaker
2x damage, 2.5x stun
90
-
Awesome Fists
All punches inflict a further +25% damage and stun
100
15
TKO
Requires both hands: 3 attacks against a single target, +50% damage, 2x stun, last hit inflicts knockback (1 space per hit that connects)

Kick

Level
Strain
Name
Effect
10
-
Free Kick
% chance equal to half the Kick skill's current value to receive an automatic kick attack when making any other melee attack
20
1
Jump Kick
Move 1 or 2 spaces toward enemy and make a kick attack
30
-
Powerful Kick
All kicks inflict +25% damage and stun
40
3
Snap Kick
+25% damage, 2x stun
50
-
Skilled Kick
Whenever a free kick is received, a Kick technique can be used instead of a regular kick
60
6
Fracture
+25% damage, attempts to disable a random limb
70
-
Shattering Kick
Kick attacks ignore 50% of armour threshold
80
10
Loft
2x damage, inflicts knockback (5 spaces)
90
-
Stunning Kick
Kicks inflict a further +50% stun
100
15
Roundhouse Kick
Hits all adjacent spaces, +50% damage, 2x stun

Grapple

Level
Strain
Name
Effect
10
-
Knee
While grappling, kick attacks take 25% less time
20
1
Throw
Requires both hands: a successful "hit" causes no damage but inflicts knockback (3 spaces) and minor stun
30
-
Elbow
While grappling, punch attacks take 25% less time
40
3
Headbutt
6v2 Bash damage, can be used in addition to all other attacks
50
-
Knee Smash While grappling, kick attacks do +25% damage, +50% stun
60
6
Eye Gouge
Punch attack, attempts to blind opponent
70
-
Elbow Smash While grappling, punch attacks do +25% damage, +50% stun
80
10
Chokehold
Requires both hands: each round, inflicts 15v3 damage multiplied by the number of consecutive rounds it has been used
90
-
Skilled Grapple
Can use Punch, Kick or Small Blades techniques in addition to Grapple techniques while grappling
100
15
Eight Limbs
Requires both hands: four punch (or elbow) attacks, four kick (or knee) attacks, -25% damage on each attack

Small Blades

Level
Strain
Name
Effect
10
-
Throwing Synergy
Throwing Knives skill receives a bonus equal to 25% of the current Small Blades level
20
1
Hit and Run
Attack, then move 1 space in any direction
30
-
Close Quarters
Small Blades can be used for normal attacks while grappling
40
3
Hamstring
-25% damage, attempts to disable a leg
50
-
Quick Stab
Small Blade attacks take 25% less time
60
6
Pierce
+50% damage, ignores armour threshold
70
-
Sneak Attack
2x damage when attacking a non-hostile, unaware or defenceless target
80
10
Assassinate
2.5x damage
90
-
Finesse
All Small Blades attacks ignore 50% of armour threshold
100
15
Shredder
5 attacks against a single target

Light Swords

Level
Strain
Name
Effect
10
-
Accuracy
10% bonus to hit with Light Swords
20
1
Balestra
Move 1 space in any direction, then attack
30
-
Defensive Fighting Bonus to success rate of parry attempts
40
3
Disarm
A successful "hit" inflicts no damage but causes an item currently held in the target's hand(s) to be dropped 1 space away from the target in a random direction
50
-
Quick Stab
Light Sword attacks take 25% less time
60
6
Twist
2x damage
70
-
Riposte
A successful parry with a Light Sword grants a free counterattack
80
10
Puncture
2x damage, ignores armour threshold
90
-
Finesse
All Light Sword attacks ignore 50% of armour threshold
100
15
Run Through
3x damage; also hits anything 1 space behind the target for 2.5x damage

Heavy Swords (1H)

Level
Strain
Name
Effect
10
-
Sword Synergy
Heavy Swords (2H) skill receives a bonus equal to 25% of the current Heavy Swords (1H) level
20
1
Flat Strike
-50% damage, 4x stun, changes damage type to Bashing
30
-
Defensive Fighting Bonus to success rate of parry attempts
40
3
Deep Cut
+75% damage
50
-
Shield Use
Bonus to success rate of shield attempts
60
6
Clean Cut
+50% damage, ignores armour threshold
70
-
Riposte
A successful parry with a 1H Heavy Sword grants a free counterattack
80
10
Amputate
+75% damage; attempts to disable a random limb
90
-
Fast Cut
1H Heavy Swords attacks take 25% less time
100
15
Blood Eagle
3 attacks against a single target, +50% damage

Axes (1H)

Level
Strain
Name
Effect
10
-
Axe Synergy
Axes (2H) skill receives a bonus equal to 25% of the current Axes (1H) level
20
1
Charge
Move 1 or 2 spaces toward enemy, then attack
30
-
Frenzy
1H Axes attacks take 25% less time and do 25% more damage whenever the attacker is below 50% of maximum HP
40
3
Shield Split
+25% damage, ignores armour threshold
50
-
Bloodletting
All 1H Axes attacks inflict lingering damage equal to 10% of the original attack damage (rounded down) for 3 rounds; only affects living targets
60
6
Sever
+25% damage, attempts to disable a random limb
70
-
Sunder
All 1H Axes attacks ignore 50% of armour threshold
80
10
Double Strike
2 attacks against a single target, +50% damage
90
-
Mighty Cut
All 1H Axes attacks do 25% more damage
100
15
Dichotomy
3x damage, ignores armour threshold

Spears (1H)

Level
Strain
Name
Effect
10
-
Javelin Synergy
Javelins skill receives a bonus equal to 25% of the current 1H Spears level
20
1
Lunge
Attack an enemy from a distance of 2 spaces away
30
-
Frenzy
1H Spears attacks take 25% less time and do 25% more damage whenever the attacker is below 50% of maximum HP
40
3
Skewer
+50% damage; also hits anything 1 space behind the target for 1x damage
50
-
Quick Stab
All 1H Spears attacks take 25% less time
60
6
Pierce
+50% damage, ignores armour threshold
70
-
Mighty Thrust
All 1H Spears attacks do +25% damage
80
10
Double Stab
2 attacks against a single target, +50% damage
90
-
Finesse
All 1H Spears attacks ignore 50% of armour threshold
100
15
Dolorous Stroke
3.5x damage; cannot be healed by normal means. A Rehabilitate spell will not heal any damage itself, but will allow some or all of the damage to be healed by normal means.

Clubs

Level
Strain
Name
Effect
10
-
Maul Synergy
Mauls skill receives a bonus equal to 25% of the current Clubs level
20
1
Impact
1x damage, inflicts knockback (1 space)
30
-
Beatdown
All Club attacks inflict +25% stun
40
3
Kneecap
-25% damage, attempts to disable a leg
50
-
Shattering Strike
All Club attacks ignore 50% of armour threshold
60
6
Knockout
+50% damage, 2x stun, inflicts knockback (3 spaces)
70
-
Fast Strike
All Club attacks take 25% less time
80
10
Smash
2x damage, ignores armour threshold
90
-
Brute Force All Club attacks inflict +25% damage
100
15
Skullcrusher
3x damage, 2x stun

Flails

Level
Strain
Name
Effect
10
-
Wild Swing
A missed attack has a 25% chance to attack another space adjacent to the target
20
1
Yoyo
Attacks an enemy from a distance of 2 spaces away
30
-
Beatdown All Flails attacks inflict +25% stun
40
3
Disarm
A successful "hit" inflicts no damage but causes an item currently held in the target's hand(s) to be dropped 1 space away from the target in a random direction
50
-
Shattering Strike
All Flails attacks ignore 50% of armour threshold
60
6
Sweep
Hit an arc of 3 adjacent spaces, +50% damage
70
-
Brute Force
All Flails attacks inflict +25% damage
80
10
Whirlwind Attack
Hit all adjacent targets, +25% damage
90
-
Bypass Defences
Flail attacks cannot be defended against with parrying or shields
100
15
Moses' Law
5 attacks against a single target, cannot reduce target below 1 HP

Heavy Swords (2H)

Level
Strain
Name
Effect
10
-
Sword Synergy
Heavy Swords (1H) skill receives a bonus equal to 25% of the current Heavy Swords (2H) level
20
1
Flat Strike
-50% damage, 4x stun, changes damage type to Bashing
30
-
Defensive Fighting
Bonus to success rate of parry attempts
40
3
Deep Cut
+75% damage
50
-
Bloodletting
All Heavy Swords (2H) attacks inflict lingering damage equal to 10% of the original attack damage (rounded down) for 3 rounds; only affects living targets
60
6
Sweep
Hit an arc of 3 adjacent spaces, +50% damage
70
-
Sunder
All Heavy Swords (2H) attacks ignore 50% of armour threshold
80
10
Sever
+75% damage, attempts to disable a random limb
90
-
Fast Cut
All Heavy Swords (2H) attacks take 25% less time
100
15
Swallowtail
2 attacks against a single target, 2x damage

Axes (2H)

Level
Strain
Name
Effect
10
-
Axe Synergy
Axes (1H) skill receives a bonus equal to 25% of the current Axes (2H) level
20
1
Charge
Move 1 or 2 spaces toward enemy, then attack
30
-
Frenzy
2H Axes attacks take 25% less time and do 25% more damage whenever the attacker is below 50% of maximum HP
40
3
Deep Cut
+75% damage
50
-
Bloodletting
All 2H Axes attacks inflict lingering damage equal to 10% of the original attack damage (rounded down) for 3 rounds; only affects living targets
60
6
Sever
+25% damage, attempts to disable a random limb
70
-
Sunder All 2H Axes attacks ignore 50% of armour threshold
80
10
Mow Down
Hits all adjacent spaces, +25% damage
90
-
Carnage
Lingering damage from Bloodletting increases to 15% of the original attack damage
100
15
Guillotine
5x damage; 50% slower than a regular attack

Mauls

Level
Strain
Name
Effect
10
-
Club Synergy
Clubs skill receives a bonus equal to 25% of the current Mauls level
20
1
Impact
1x damage, inflicts knockback (1 space)
30
-
Beatdown
All Mauls attacks inflict +25% stun
40
3
Heavy Hit
+50% damage, +50% stun
50
-
Shattering Strike All Mauls attacks ignore 50% of armour threshold
60
6
Fracture
+25% damage, attempts to disable a random limb
70
-
Overpower
Mauls attacks cannot be parried by any target of lower Strength than the attacker
80
10
Slugger
2x damage, 2x stun, inflicts knockback (3 spaces)
90
-
Brute Force
All Mauls attacks inflict +25% damage
100
15
Crash Through
4x damage; move to occupy the target's space if the target is killed, heavily stuns attacker if the target is not killed

Staves

Level
Strain
Name
Effect
10
-
Stunning Strike
All staff attacks inflict +25% stun
20
1
Impact
1x damage, inflicts knockback (1 space)
30
-
Defensive Fighting
Bonus to success rate of parry attempts
40
3
Heavy Hit
+50% damage, +50% stun
50
-
Knockout Strike
All staff attacks inflict a further +25% stun
60
6
Fracture
+25% damage, attempts to disable a random limb
70
-
Fast Strike
All staff attacks take 25% less time
80
10
Sweep Away
Hits all adjacent spaces, 1x damage, inflicts knockback (1 space)
90
-
Spinning Shield
Can parry missile attacks with a staff
100
15
Piledriver
2x damage, 3x stun, inflicts knockback (5 spaces)

Cutting Polearms

Level
Strain
Name
Effect
10
-


20
1
Hook
Attack an enemy 2 spaces away, then move enemy 1 space toward attacker
30
-


40
3
Grasscutter
-25% damage, attempts to disable a leg
50
-


60
6
Wide Sweep
+25% damage, hits all targets in a 90-degree arc
70
-
Mighty Slice
All Cutting Polearms attacks do +25% damage
80
10
Amputate
+75% damage, attempts to disable a random limb
90
-
Defensive Stance
Free attack on any hostile target which comes within range
100
15
Clean Sweep
Hits all targets within range, +50% damage

Thrusting Polearms

Level
Strain
Name
Effect
10
-


20
1
Hold at Bay
Attack, then move 1 space in any direction
30
-


40
3
Pole Vault
+50% damage, move up to 4 spaces in direction of target (must move past target)
50
-


60
6
Long Skewer
+50% damage to 3 enemies in line
70
-
Defensive Stance
Free attack on any hostile target which comes within range
80
10
Impaling Toss
2x damage, inflicts knockback (3 spaces)
90
-
Finesse
Thrusting Polearms attacks ignore 50% of armour threshold
100
15
Vicious Skewer
2.5x damage to 3 enemies in line

Bows

Level
Strain
Name
Effect
10
-
Accuracy
+10% bonus to hit with Bows
20
1
Long Shot
2x range
30
-


40
3
Double Shot
2 attacks against a single target
50
-


60
6
Piercing Shot
+50% damage, ignores armour threshold
70
-


80
10
Penetrating Shot +50% damage, shot passes through to hit next opponent as long as it does 1 or more damage
90
-
Finesse
Bow attacks ignore 50% of armour threshold
100
15
Arrow Rain
One attack on every hostile target within range, +25% damage

Crossbows

Level
Strain
Name
Effect
10
-


20
1
Long Shot
2x range
30
-


40
3
Sniper Shot
+75% damage
50
-


60
6
Piercing Shot +50% damage, ignores armour threshold
70
-


80
10
Lethal Shot
2.5x damage
90
-
From the Hip
All crossbow attacks take 25% less time
100
15
Unstoppable Shot
2x damage, shot passes through to hit next opponent in line as long as it does 1 or more damage

Blowguns

Level
Strain
Name
Effect
10
-
Accuracy
10% bonus to hit with Blowguns
20
1
Running Shot
Attack, then move 1 space in any direction
30
-


40
3
Double Shot
2 attacks against a single target
50
-


60
6
Piercing Shot
+50% damage, ignores armour threshold
70
-
Precision
Blowgun attacks ignore all terrain with an obstruction value less than 100%
80
10
Penetrating Shot
+50% damage, shot passes through to hit next opponent in line as long as it does 1 or more damage
90
-
Finesse
Blowgun attacks ignore 50% of armour threshold
100
15
Needle Swarm
5 attacks against a single target

Slings

Level
Strain
Name
Effect
10
-


20
1
Long Shot
2x range
30
-


40
3
Forceful Shot
+25% damage, +50% stun, inflicts knockback (1 space)
50
-
Shattering Shot
Sling attacks ignore 50% of armour threshold
60
6
Head Shot
+50% damage, 2x stun
70
-
Precision Sling attacks ignore all terrain with an obstruction value less than 100%
80
10
Giantkiller
2.5x damage
90
-


100
15
Hailstorm
One attack on every hostile target within range, +25% damage

Javelins

Level
Strain
Name
Effect
10
-
Spear Synergy
1H Spears skill receives a bonus equal to 25% of the current Javelins level
20
1
Long Throw
2x range
30
-


40
3
Powerful Throw
+75% damage
50
-
Mighty Throw
All Javelin attacks inflict +25% damage
60
6
Puncturing Throw
+50% damage, ignores armour threshold
70
-
Fast Throw
Javelin attacks take 25% less time
80
10
Penetrating Throw
+50% damage, javelin passes through to hit next opponent in line as long as it does 1 or more damage
90
-


100
15
V-2
3.5x damage, 2x range

Throwing Knives

Level
Strain
Name
Effect
10
-
Blade Synergy
Small Blades skill receives a bonus equal to 25% of the current Throwing Knives level
20
1
Running Throw
Attack, then move 1 space in any direction
30
-


40
3
Piercing Throw
+25% damage, ignores armour threshold
50
-
Long Throw
Throwing Knives attacks have a +50% bonus to range
60
6
Magic Bullet If a thrown knife hits for at least 1 point of damage, it bounces to hit another hostile target within 2 spaces; bouncing continues for a maximum of 5 targets
70
-
Precision
Throwing Knives attacks ignore all terrain with an obstruction value less than 100%
80
10
Heart Piercer
2.5x damage
90
-
Finesse
Throwing Knives attacks ignore 50% of armour threshold
100
15
Metal Storm
Requires both hands: 4 attacks against a single target, +25% damage

Irregular Throwing

Level
Strain
Name
Effect
10
-


20
1
Running Throw
Attack, then move 1 space in any direction
30
-
Heave
If the character is empty-handed, items the character is standing on can be thrown as if he were holding them
40
3
Boomerang Irregular missile (other than bolas or net) returns to the thrower after being thrown
50
-
Heavy Throw
Can throw objects weighing up to 1.5x the normal weight cap
60
6
Curveball
Thrown item can be guided through a curved path to the target, turning corners and avoiding obstacles
70
-
Endless Throw
Irregular missiles have 2x normal range
80
10
Lethal Throw
2.5x damage (if the object being thrown can inflict damage)
90
-
Massive Throw
Can throw objects weighing up to 2x the normal weight cap
100
15
Perfect Throw
Applies all the effects of Running Throw, Boomerang, Curveball and Lethal Throw to a single throw