| Class |
F |
M |
H |
R |
Special |
| Fighter |
1 |
- |
- |
- |
None |
| Mage |
- |
1 |
- |
- |
None |
| Healer |
- |
- |
1 |
- |
None |
| Rogue |
- |
- |
- |
1 |
None |
| Gladiator |
2 |
- |
- |
- |
Increased resistance to damage
from melee attacks |
| Wizard |
- |
2 |
- |
- |
Rapid MP regeneration |
| Medic |
- |
- |
2 |
- |
Bonus to first aid |
| Scout |
- |
- |
- |
2 |
Reduced food requirements |
| Ranger |
1 |
1 |
- |
- |
Reduced perception penalties
from terrain opacity or weather conditions |
| Crusader |
1 |
- |
1 |
- |
Bonuses in combat against one
monster type (player's choice) |
| Cutthroat |
1 |
- |
- |
1 |
Bonus damage when attacking
unwary target |
| Sage |
- |
1 |
1 |
- |
Improved ability to identify
items |
| Trickster |
- |
1 |
- |
1 |
Improved buying and selling
prices in shops |
| Pilgrim |
- |
- |
1 |
1 |
Faster travel outdoors |
| Berserker |
3 |
- |
- |
- |
Faster melee attacks |
| Warlock |
- |
3 |
- |
- |
Opponents receive morale
penalties |
| Thaumaturge |
- |
- |
3 |
- |
Can *sometimes* raise the dead |
| Spy |
- |
- |
- |
3 |
Can determine a monster's
statistics just by looking at it |
| Champion |
2 |
1 |
- |
- |
Allies receive morale bonuses |
| Paladin |
2 |
- |
1 |
- |
Increased resistance to mental
attacks |
| Swashbuckler |
2 |
- |
- |
1 |
Can occasionally catch hostile
missiles out of the air |
| Mystic |
1 |
2 |
- |
- |
Automatically senses the
presence of nearby
magical items and creatures |
| Monk |
1 |
- |
2 |
- |
Increased resistance to poison
and disease |
| Assassin |
1 |
- |
- |
2 |
Reduced accuracy penalties for
targeted attacks |
| Sorceror |
- |
2 |
1 |
- |
Rapid HP regeneration |
| Conjurer |
- |
2 |
- |
1 |
All summoning spells have
reduced casting and maintenance costs |
| Enchanter |
- |
1 |
2 |
- |
Bonus to power of created scrolls |
| Illusionist |
- |
1 |
- |
2 |
Learns Psychomancy at a rate of
3.0; casts Psychomancy-based spells with lower MP cost |
| Friar |
- |
- |
2 |
1 |
Increased resistance to
necromantic attacks |
| Missionary |
- |
- |
1 |
2 |
Character's hostile words and
actions cause less hostility than normal |
| Druid |
1 |
1 |
1 |
- |
Receives bonuses in combat when
outdoors |
| Ninja |
1 |
1 |
- |
1 |
Reduced penalties in darkness or
when blinded |
| Inquisitor |
1 |
- |
1 |
1 |
Increased resistance to
energetic magic |
| Alchemist |
- |
1 |
1 |
1 |
Bonus to power of created potions |
| Class |
Melee |
Missile |
Vital |
Energetic |
Physical |
Stealth |
Tools |
Conversation |
| Fighter |
1.5 |
1.2 |
0.7 |
0.5 |
0.6 |
0.8 |
1.0 |
1.0 |
| Mage |
0.5 |
0.7 |
1.0 |
1.5 |
1.2 |
1.0 |
1.2 |
0.8 |
| Healer |
0.8 |
0.5 |
1.5 |
1.0 |
1.0 |
1.0 |
1.0 |
1.2 |
| Rogue |
1.0 |
1.2 |
0.6 |
0.8 |
1.0 |
1.5 |
1.2 |
1.2 |
| Gladiator |
2.0 |
1.5 |
0.5 |
0.3 |
0.4 |
0.6 |
1.0 |
0.9 |
| Wizard |
0.3 |
0.4 |
1.2 |
2.0 |
1.5 |
1.0 |
1.4 |
0.6 |
| Medic |
0.6 |
0.3 |
2.0 |
1.0 |
1.2 |
0.8 |
0.8 |
1.3 |
| Scout |
1.0 |
1.4 |
0.5 |
0.7 |
1.2 |
1.6 |
1.5 |
1.5 |
| Ranger |
1.5 |
1.5 |
0.8 |
1.2 |
1.3 |
1.3 |
1.2 |
1.0 |
| Crusader |
1.6 |
1.0 |
1.3 |
0.7 |
1.0 |
0.6 |
0.9 |
1.3 |
| Cutthroat |
1.5 |
1.5 |
0.7 |
0.7 |
0.9 |
1.6 |
1.2 |
1.0 |
| Sage |
0.5 |
0.3 |
1.5 |
1.5 |
1.5 |
1.0 |
1.3 |
1.0 |
| Trickster |
0.9 |
1.2 |
0.8 |
1.2 |
1.5 |
1.4 |
1.5 |
1.6 |
| Pilgrim |
1.0 |
1.0 |
1.6 |
1.0 |
1.1 |
1.3 |
1.1 |
1.4 |
| Berserker |
3.0 |
1.8 |
0.2 |
0.1 |
0.2 |
0.3 |
0.8 |
0.7 |
| Warlock |
0.1 |
0.2 |
1.4 |
3.0 |
1.6 |
1.0 |
1.5 |
0.4 |
| Thaumaturge |
0.5 |
0.1 |
3.0 |
1.2 |
1.5 |
0.6 |
0.7 |
1.5 |
| Spy |
1.0 |
1.5 |
0.4 |
0.6 |
1.6 |
2.5 |
2.0 |
2.5 |
| Champion |
2.2 |
1.8 |
0.7 |
1.6 |
1.3 |
0.8 |
1.0 |
1.2 |
| Paladin |
2.4 |
1.5 |
1.5 |
0.8 |
1.0 |
0.5 |
0.7 |
1.8 |
| Swashbuckler |
2.2 |
2.0 |
0.4 |
0.5 |
1.2 |
0.9 |
1.2 |
1.6 |
| Mystic |
1.5 |
1.0 |
0.9 |
2.4 |
1.4 |
1.0 |
1.0 |
0.6 |
| Monk |
1.6 |
0.8 |
2.2 |
1.0 |
1.1 |
1.3 |
0.8 |
1.0 |
| Assassin |
1.8 |
2.5 |
0.3 |
0.5 |
0.9 |
2.0 |
2.2 |
0.9 |
| Sorceror |
0.2 |
0.3 |
1.9 |
2.5 |
1.3 |
0.7 |
1.1 |
0.5 |
| Conjurer |
0.3 |
0.5 |
1.0 |
2.4 |
1.6 |
1.1 |
1.3 |
1.4 |
| Enchanter |
0.3 |
0.2 |
2.3 |
1.7 |
1.8 |
0.9 |
1.2 |
1.0 |
| Illusionist |
0.5 |
0.9 |
0.6 |
2.0 |
2.0 |
1.5 |
1.7 |
1.9 |
| Friar |
0.9 |
1.1 |
2.5 |
1.2 |
1.6 |
1.5 |
1.3 |
1.4 |
| Missionary |
1.0 |
1.4 |
1.8 |
0.9 |
1.5 |
1.2 |
1.4 |
2.0 |
| Druid |
1.5 |
1.2 |
1.7 |
1.7 |
1.7 |
1.3 |
0.8 |
0.7 |
| Ninja |
1.7 |
2.0 |
0.3 |
1.9 |
2.2 |
1.8 |
1.6 |
0.5 |
| Inquisitor |
1.5 |
1.9 |
1.6 |
0.1 |
1.9 |
1.6 |
0.8 |
1.5 |
| Alchemist |
0.5 |
0.7 |
1.6 |
1.6 |
2.5 |
1.2 |
2.5 |
0.5 |